Wednesday, September 29, 2004

 

Things are lookin' up

As you can see, this site is going extremely well. Ha ha, very funny. But really, not much has been going on in my personal programming lately. My time has been filled with work, school, and games. Work takes 25 hours a week, not counting driving time (I have to go down to Neenah four days a week, which takes a little over an hour one way). School takes about 18 hours a week ( half hour one way), and gaming takes up most of the rest. Too many new games just came out. This is gonna sound weird, but being a gamer is hard.

That being said, I do have some personal programming projects I am or want to work on. One project is a joint effort with a friend of mine, and I won't go into details here (today anyway). There are a number of small things I wish to do, including, but not limited to, the following:

The RPG game already has an extremely basic battle structure, but could use an extreme overhaul. The custom databases would be for things like keeping track digitally of which skill a character knows, and more importantly, which skills may be needed to gain access to other abilities or other classes. I had this in mind while I was playing Final Fantasy Tactics Advance (FFTA), and I actually did create a base database for it. However, I just gave up on it for the moment, mostly because I postponed that game due to other games, which is something I really don't like to do, but do it all the time.

For the Twisted Metal style game, I already have a basic game going. I acquired a book about programming VB.NET with DirectX 9.0. It gave a small example of a car doding randomly generated objects on a road. You slide your car from side to side, and it only stops in the center of both lanes. I did, however, upgrade the program myself to have a second car, and allow neither, either, or both to be computer controlled. However boring it may sound, I does show many important things about DirectX, and I think that If I spend some time with it, I'll be able to upgrade it even more. Like I said, I wanted a Twisted Metal style game, so I was planning on taking out the stopping in certain lanes (obviously). I'll need to created some kind of background, however plain it may be. I was also going to shrink down the objects you dodge and make it so that they are the weapons. When you would hit them, instead of crashing, you would 'pick it up', and add it to your stock. You would then launch them off at the opponent. All of the weapons would probably start out flying straight, but I'm sure I will come up with some interesting weapons classes later on.

Well, I think I've spilled about enough for today. Hope you enjoyed todays rant.



Monday, September 27, 2004

 

So it begins...

Hello there peoples. I'm not really the type to make a personal blog, but my friend (who shall remain nameless http://jedigeekworld.blogspot.com/) didn't want me making any comments on his blog anonymously. So I needed to create an account, and now that I'm here I'll try to make the best of things. I'm not sure what I'm all going to put here, but I decided it would be themed around my profession/hobby, namely programming. This be it for my first post, so check back later and see what I have in store for you.

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